Jordan Vogt-Roberts gives an update on his Metal Gear Solid movie.
Hollywood has been looking to get its hands on a successful video game to movie adaptation since Super Mario Bros. first graced our movie screens in 1993 with not much success and the trend of poorly received films of that ilk has continued ever since. This doesn’t seem to bother Kong: Skull Island director Jordan Vogt-Roberts however and he has continued to plug his upcoming project, a live-action movie version of the hugely popular video game franchise Metal Gear Solid. During an interview with Eurogamer Vogt-Roberts spoke of his plans for the movie;
“I can’t go into it too much. It’s not a direct adaptation of any particular game. It’d sound too much like a modern statement to call it a remix, because that’s not what it is, but it’s trying to fuse a couple of different storylines together, and it’s all tied together with a device I can’t really talk about right now but that I’m really excited about.”
The director has also paved the way for his cinematic crossover to the world of gaming with his recent live action trailer for the soon-to-be-released video game Destiny 2. The director recently spoke to The Hollywood Reporter about how his choice to direct the commercial was based on his exhaustive experience of bringing King Kong back to the big screen;
“Kong had finished, and I was trying to figure out how to process what the last two and a half years of my life was. I’m so proud of the collaborations with Kong, but that was a quarter of a decade, essentially, so I wasn’t looking to jump into a project right away. I was sort of looking at commercials and TV stuff. This sort of randomly came up, and I was joking, well, I love comedy, I love sci-fi and I love video games, so this is sort of a perfect combination.”
The director also explained how he hopes this experience will assist in bringing his vision of a live action Metal Gear movie into fruition,
“I think for me there is always going to be a little bit of exploration of playing with that translation of active experience to passive experience. And I think that builds into what I’m trying to achieve with Metal Gear and takes the first steps into that world of how these things can translate. Metal Gear is an infinitely tricky project, and there’s a billion ways to go wrong with that. Every little experiment is ultimately going in that reservoir of knowledge of how to protect an equally important property to people”.
The director obviously has high hopes for his vision of a live action movie of the game and previously told IGN that after initially being turned down by Sony for the project, that he spent months putting together ideas for the movie and went back to present them to the Studio;
“I don’t care if you take any of these ideas and do not hire me. All I want in my life is to see a great Metal Gear movie.”
His persistence has obviously paid off with him getting his dream job and we shall have to wait to see if he can break the video game to movie adaptation curse.
The as yet untitled Metal Gear movie currently has no scheduled release date.